In my third block of year 3 at Breda University of Applied Sciences, I have been a gameplay/AI programmer for the game: The Archipelago Promise. The first 6 of the 8 weeks, I have been mostly working on the bear and our scrapped feature: the wolf. 

In my last two weeks, I started adding shortcut keys for the player to, for example: open up the inventory, quickly wield an axe and more. I also made a start on the graphics menu, which would be further iterated on the next block. 





1 / 5
Bear attacking.
Most of my work on the bear was to fix exiting bugs and clean up the code made by the previous person.
2 / 5
Wolf attacking demonstration.
Wolf attacking demonstration.
3 / 5
The wolf can stun by throwing rocks on it.
The wolf can stun by throwing rocks on it.
4 / 5
The wolf can also be distracted by throwing rocks to its location.
The wolf can also be distracted by throwing rocks to its location.
5 / 5
Axe grabbing/wielding demo.
Axe grabbing/wielding demo.



You can play the demo here: